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( I dont know how to do this yet, Still working on it) Other way would be to make a list for each unit where it shows what they have and how far they are from getting them. At First I though about a library where the player could check them and read about their conditions to get them but that would be tedious and would not be fun.
Now how would the player learn about the Emblems. (probably not the best Idea, Still working on it) Some monsters could also be added into your Team but you have to capture them in the wild and tame them. The player could hire more units in towns and in some towns you could hire other units than soldiers like Priest or beast tamer. They would also have one Magic slot for any low level spell. The soldiers would start with No Emblems and the player could choose how they would Grow. The way I was going to make it would not be so different from the The Knight of Lodis.Īt start the player would be given Five or six Soldier units along the Hero. Did you have any ideas how you'd implement this system? Before I go and chatter my head off.
I admit I'm a notorious cheater in videogames!)Īnyway, I dunno. (Although at some point I scooted to read a faq, I think. but I'd hate that kind of system, since I feel it'd take a lot of the mystery out. Or could you see what emblems the enemies had? I don't really remember.Īnyhow, in an RPG you couldn't see the enemies' emblems anyway (I presume), so how would you give the player the knowledge of what to shoot for? I guess you could just show the list of available emblems, with their names and attributes hidden but prerequisites shown, so that players could try for some.
Like in The Knight of Lodis, the system was a lot of trial and error, right? You just did stuff, and you got the emblems if you were lucky. Like, starting from how you learn where and how to get the emblems. umm, what was the question again? Like would it work in an RPG? I guess it would, although depending on how you were gonna implement it, I can see myself either loving or hating it. That you have niche emblems that don't necessarily have any use. Then again, I think that's kind of cool, too. Also, I seem to remember that many of them actually did nothing? Like that angel wings emblem, that allowed your guys to become angel knights? I don't ever recall having much use for it, since I only ever got room for a single angel knight in my attack group. Oh, I adore The Knight of Lodis system! It was so cool getting all kinds of weird emblems with weird prerequisites.